COMMAND AN ARMYTHE FIELD GUIDEPlay on Roblox
PROGRESSION

How to evolve units in Command an Army

Reported evolution paths, the level requirement players mention, and the checks to make before committing resources.

REPORTED REQUIREMENT

The linked community guide reports that a unit needs level 20 and an available evolution path. It describes an Evolve area in the lobby. We have not reproduced those requirements in game; confirm the current unit screen before spending anything.

On this page

Reported evolution paths

These paths are a concise summary of the linked community guide. The official Update 1 event also names Spear Vanguard, Imperial Halberder and Elite Javelineer beside their base forms. They are reference leads, not a verified current recipe list. No cost or star rating is implied.

Mercenary→Squire→Knight
Shieldman→Sentinel→Imperial Wall
Spearman→Pikeman
Archer→Longbowman
Scout Rider→Cavalryman→Lancer
Spear Militia→Spear Vanguard
Halberder→Imperial Halberder
Javelineer→Elite Javelineer
Costs are not verified. We do not have a confirmed Gem amount, material list or repeat-evolution rule. Do not treat a path arrow as proof that the action is currently available on your account.

October update reports need a fresh check

A community guide dated October 3 reports new Mace and Pikeman evolutions. Its unit spellings differ from the official Mongols event, and the older linked evolution reference still shows its September 12 list. An AllThings.How report dated October 4 instead names Morningstar (4 stars) and Phalangite (3 stars), conflicting with that guide’s Morning Star (5 stars) and Fangite. Its linked Discord message could not be read publicly. We have not resolved these reports or established requirements or costs, so the eight paths on this page remain a historical research subset, not a complete current inventory. Check your current unit screen before spending resources.

Before you evolve

Our suggested checklist helps separate a visible preview from an action you can actually complete:

  1. Identify the exact unit. Compare its current name with the proposed next form. Similar names are easy to confuse.
  2. Read the unit’s own progress. Do not substitute account progress for a requirement shown on an individual unit.
  3. Read the full confirmation. Check which resources or copies will be consumed and what the resulting unit will be.
  4. Check the rest of the army. If the new form changes a loadout restriction, make sure the army you intend to use still fits.
  5. Verify the result. After any confirmed upgrade, inspect the new card before making another decision.

If evolution is unavailable

Start with the text on the disabled button or requirement panel. A visible next-form illustration does not necessarily mean the conditions have been met. Compare the unit’s level, the named requirement and any displayed resource count individually.

If the interface differs from a guide, record that difference and the date. Avoid repeatedly spending resources on a guess. The community source itself notes disagreements about some requirements, so a generic “reach level 20” instruction may leave out an important distinction.

Evolution and other upgrades

The referenced guide describes evolution as changing a unit’s form and ascension as a separate duplicate-based progression system. This distinction is community-reported. Check the confirmation panel rather than assuming that two upgrade buttons consume the same resources or produce the same result.

For selecting a starting unit, use the unit notebook. For deciding what a stronger army needs to do, see our unit comparison framework.

CHECK THE EVIDENCE

Sources & reading